#include <internal.h>
◆ attrInfo
◆ bufInfo
◆ cmdBuf
◆ cmdBufSize
| size_t C3D_Context::cmdBufSize |
◆ cmdBufUsage
| float C3D_Context::cmdBufUsage |
◆ effect
◆ fb
◆ fixedAttribDirty
| u16 C3D_Context::fixedAttribDirty |
◆ fixedAttribEverDirty
| u16 C3D_Context::fixedAttribEverDirty |
◆ fixedAttribs
◆ flags
◆ fogClr
◆ fogLut
◆ gasAccMax
| u16 C3D_Context::gasAccMax |
◆ gasAttn
◆ gasDeltaZ
| u32 C3D_Context::gasDeltaZ |
◆ gasFlags
| u32 C3D_Context::gasFlags |
◆ gasLightXY
| u32 C3D_Context::gasLightXY |
◆ gasLightZ
| u32 C3D_Context::gasLightZ |
◆ gasLightZColor
| u32 C3D_Context::gasLightZColor |
◆ gasLut
◆ gxQueue
| gxCmdQueue_s C3D_Context::gxQueue |
◆ lightEnv
| C3D_LightEnv* C3D_Context::lightEnv |
◆ procTex
◆ procTexColorLut
◆ procTexLut
◆ program
| shaderProgram_s* C3D_Context::program |
◆ scissor
| u32 C3D_Context::scissor[3] |
◆ tex
◆ texConfig
| u32 C3D_Context::texConfig |
◆ texEnv
◆ texEnvBuf
| u32 C3D_Context::texEnvBuf |
◆ texEnvBufClr
| u32 C3D_Context::texEnvBufClr |
◆ texShadow
| u32 C3D_Context::texShadow |
◆ viewport
| u32 C3D_Context::viewport[5] |
The documentation for this struct was generated from the following file: