Go to the source code of this file.
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| void | C3D_ProcTexInit (C3D_ProcTex *pt, int offset, int length) |
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| void | C3D_ProcTexNoiseCoefs (C3D_ProcTex *pt, int mode, float amplitude, float frequency, float phase) |
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| void | C3D_ProcTexLodBias (C3D_ProcTex *pt, float bias) |
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| void | C3D_ProcTexBind (int texCoordId, C3D_ProcTex *pt) |
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| void | C3D_ProcTexLutBind (GPU_PROCTEX_LUTID id, C3D_ProcTexLut *lut) |
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| void | ProcTexLut_FromArray (C3D_ProcTexLut *lut, const float in[129]) |
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| void | C3D_ProcTexColorLutBind (C3D_ProcTexColorLut *lut) |
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| void | ProcTexColorLut_Write (C3D_ProcTexColorLut *out, const u32 *in, int offset, int length) |
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| static void | C3D_ProcTexClamp (C3D_ProcTex *pt, GPU_PROCTEX_CLAMP u, GPU_PROCTEX_CLAMP v) |
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| static void | C3D_ProcTexCombiner (C3D_ProcTex *pt, bool separate, GPU_PROCTEX_MAPFUNC rgb, GPU_PROCTEX_MAPFUNC alpha) |
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| static void | C3D_ProcTexNoiseEnable (C3D_ProcTex *pt, bool enable) |
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| static void | C3D_ProcTexShift (C3D_ProcTex *pt, GPU_PROCTEX_SHIFT u, GPU_PROCTEX_SHIFT v) |
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| static void | C3D_ProcTexFilter (C3D_ProcTex *pt, GPU_PROCTEX_FILTER min) |
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◆ C3D_ProcTexLut
| typedef u32 C3D_ProcTexLut[128] |
◆ anonymous enum
| Enumerator |
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| C3D_ProcTex_U | |
| C3D_ProcTex_V | |
| C3D_ProcTex_UV | |
◆ C3D_ProcTexBind()
| void C3D_ProcTexBind |
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int |
texCoordId, |
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C3D_ProcTex * |
pt |
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) |
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◆ C3D_ProcTexClamp()
| static void C3D_ProcTexClamp |
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C3D_ProcTex * |
pt, |
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GPU_PROCTEX_CLAMP |
u, |
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GPU_PROCTEX_CLAMP |
v |
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) |
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inlinestatic |
◆ C3D_ProcTexColorLutBind()
◆ C3D_ProcTexCombiner()
| static void C3D_ProcTexCombiner |
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C3D_ProcTex * |
pt, |
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bool |
separate, |
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GPU_PROCTEX_MAPFUNC |
rgb, |
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GPU_PROCTEX_MAPFUNC |
alpha |
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) |
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inlinestatic |
◆ C3D_ProcTexFilter()
| static void C3D_ProcTexFilter |
( |
C3D_ProcTex * |
pt, |
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GPU_PROCTEX_FILTER |
min |
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) |
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inlinestatic |
◆ C3D_ProcTexInit()
| void C3D_ProcTexInit |
( |
C3D_ProcTex * |
pt, |
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int |
offset, |
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int |
length |
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) |
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◆ C3D_ProcTexLodBias()
| void C3D_ProcTexLodBias |
( |
C3D_ProcTex * |
pt, |
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float |
bias |
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) |
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◆ C3D_ProcTexLutBind()
| void C3D_ProcTexLutBind |
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GPU_PROCTEX_LUTID |
id, |
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C3D_ProcTexLut * |
lut |
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) |
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◆ C3D_ProcTexNoiseCoefs()
| void C3D_ProcTexNoiseCoefs |
( |
C3D_ProcTex * |
pt, |
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int |
mode, |
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float |
amplitude, |
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float |
frequency, |
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float |
phase |
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) |
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◆ C3D_ProcTexNoiseEnable()
| static void C3D_ProcTexNoiseEnable |
( |
C3D_ProcTex * |
pt, |
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bool |
enable |
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) |
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inlinestatic |
◆ C3D_ProcTexShift()
| static void C3D_ProcTexShift |
( |
C3D_ProcTex * |
pt, |
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GPU_PROCTEX_SHIFT |
u, |
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GPU_PROCTEX_SHIFT |
v |
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) |
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inlinestatic |
◆ ProcTexColorLut_Write()
| void ProcTexColorLut_Write |
( |
C3D_ProcTexColorLut * |
out, |
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const u32 * |
in, |
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int |
offset, |
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int |
length |
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) |
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◆ ProcTexLut_FromArray()
| void ProcTexLut_FromArray |
( |
C3D_ProcTexLut * |
lut, |
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const float |
in[129] |
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) |
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