#include <proctex.h>
◆ alphaFunc
| u32 C3D_ProcTex::alphaFunc |
◆ alphaSeparate
| bool C3D_ProcTex::alphaSeparate |
◆ enableNoise
| bool C3D_ProcTex::enableNoise |
◆ lodBiasHigh
| u32 C3D_ProcTex::lodBiasHigh |
◆ lodBiasLow
| u32 C3D_ProcTex::lodBiasLow |
◆ minFilter
| u32 C3D_ProcTex::minFilter |
◆ offset
◆ proctex0
| u32 C3D_ProcTex::proctex0 |
◆ proctex1
| u32 C3D_ProcTex::proctex1 |
◆ proctex2
| u32 C3D_ProcTex::proctex2 |
◆ proctex3
| u32 C3D_ProcTex::proctex3 |
◆ proctex4
| u32 C3D_ProcTex::proctex4 |
◆ proctex5
| u32 C3D_ProcTex::proctex5 |
◆ rgbFunc
◆ uClamp
◆ unknown1
| u32 C3D_ProcTex::unknown1 |
◆ unknown2
| u32 C3D_ProcTex::unknown2 |
◆ uNoiseAmpl
| u16 C3D_ProcTex::uNoiseAmpl |
◆ uNoiseFreq
| u16 C3D_ProcTex::uNoiseFreq |
◆ uNoisePhase
| u16 C3D_ProcTex::uNoisePhase |
◆ uShift
◆ vClamp
◆ vNoiseAmpl
| u16 C3D_ProcTex::vNoiseAmpl |
◆ vNoiseFreq
| u16 C3D_ProcTex::vNoiseFreq |
◆ vNoisePhase
| u16 C3D_ProcTex::vNoisePhase |
◆ vShift
◆ width
The documentation for this struct was generated from the following file: