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citro3d
1.2.0
|
Float vector. More...
#include <types.h>
Data Fields | |
| struct { | |
| float w | |
| W-component. More... | |
| float z | |
| Z-component. More... | |
| float y | |
| Y-component. More... | |
| float x | |
| X-component. More... | |
| }; | |
| Vector access. More... | |
| struct { | |
| float r | |
| Real component. More... | |
| float k | |
| K-component. More... | |
| float j | |
| J-component. More... | |
| float i | |
| I-component. More... | |
| }; | |
| Quaternion access. More... | |
| float | c [4] |
| Raw access. More... | |
Float vector.
Matches PICA layout
| struct { ... } |
Vector access.
| struct { ... } |
Quaternion access.
| float C3D_FVec::c[4] |
Raw access.
| float C3D_FVec::i |
I-component.
| float C3D_FVec::j |
J-component.
| float C3D_FVec::k |
K-component.
| float C3D_FVec::r |
Real component.
| float C3D_FVec::w |
W-component.
| float C3D_FVec::x |
X-component.
| float C3D_FVec::y |
Y-component.
| float C3D_FVec::z |
Z-component.