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citro3d
1.2.0
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Go to the source code of this file.
Data Structures | |
| struct | C3D_Material |
| struct | C3D_LightLutInputConf |
| struct | C3D_LightEnvConf |
| struct | C3D_LightEnv |
| struct | C3D_LightMatConf |
| struct | C3D_LightConf |
| struct | C3D_Light |
Macros | |
| #define | C3DF_LightEnv_IsCP(n) BIT(18+(n)) |
| #define | C3DF_LightEnv_IsCP_Any (0xFF<<18) |
| #define | C3DF_LightEnv_LutDirty(n) BIT(26+(n)) |
| #define | C3DF_LightEnv_LutDirtyAll (0x3F<<26) |
Enumerations | |
| enum | { C3DF_LightEnv_Dirty = BIT(0) , C3DF_LightEnv_MtlDirty = BIT(1) , C3DF_LightEnv_LCDirty = BIT(2) } |
| enum | { GPU_SHADOW_PRIMARY = BIT(16) , GPU_SHADOW_SECONDARY = BIT(17) , GPU_INVERT_SHADOW = BIT(18) , GPU_SHADOW_ALPHA = BIT(19) } |
| enum | { C3DF_Light_Enabled = BIT(0) , C3DF_Light_Dirty = BIT(1) , C3DF_Light_MatDirty = BIT(2) , C3DF_Light_SPDirty = BIT(14) , C3DF_Light_DADirty = BIT(15) } |
Functions | |
| void | C3D_LightEnvInit (C3D_LightEnv *env) |
| void | C3D_LightEnvBind (C3D_LightEnv *env) |
| void | C3D_LightEnvMaterial (C3D_LightEnv *env, const C3D_Material *mtl) |
| void | C3D_LightEnvAmbient (C3D_LightEnv *env, float r, float g, float b) |
| void | C3D_LightEnvLut (C3D_LightEnv *env, GPU_LIGHTLUTID lutId, GPU_LIGHTLUTINPUT input, bool negative, C3D_LightLut *lut) |
| void | C3D_LightEnvFresnel (C3D_LightEnv *env, GPU_FRESNELSEL selector) |
| void | C3D_LightEnvBumpMode (C3D_LightEnv *env, GPU_BUMPMODE mode) |
| void | C3D_LightEnvBumpSel (C3D_LightEnv *env, int texUnit) |
| void | C3D_LightEnvShadowMode (C3D_LightEnv *env, u32 mode) |
| void | C3D_LightEnvShadowSel (C3D_LightEnv *env, int texUnit) |
| void | C3D_LightEnvClampHighlights (C3D_LightEnv *env, bool clamp) |
| int | C3D_LightInit (C3D_Light *light, C3D_LightEnv *env) |
| void | C3D_LightEnable (C3D_Light *light, bool enable) |
| void | C3D_LightTwoSideDiffuse (C3D_Light *light, bool enable) |
| void | C3D_LightGeoFactor (C3D_Light *light, int id, bool enable) |
| void | C3D_LightAmbient (C3D_Light *light, float r, float g, float b) |
| void | C3D_LightDiffuse (C3D_Light *light, float r, float g, float b) |
| void | C3D_LightSpecular0 (C3D_Light *light, float r, float g, float b) |
| void | C3D_LightSpecular1 (C3D_Light *light, float r, float g, float b) |
| void | C3D_LightPosition (C3D_Light *light, C3D_FVec *pos) |
| void | C3D_LightShadowEnable (C3D_Light *light, bool enable) |
| void | C3D_LightSpotEnable (C3D_Light *light, bool enable) |
| void | C3D_LightSpotDir (C3D_Light *light, float x, float y, float z) |
| void | C3D_LightSpotLut (C3D_Light *light, C3D_LightLut *lut) |
| void | C3D_LightDistAttnEnable (C3D_Light *light, bool enable) |
| void | C3D_LightDistAttn (C3D_Light *light, C3D_LightLutDA *lut) |
| static void | C3D_LightColor (C3D_Light *light, float r, float g, float b) |
| #define C3DF_LightEnv_IsCP | ( | n | ) | BIT(18+(n)) |
| #define C3DF_LightEnv_IsCP_Any (0xFF<<18) |
| #define C3DF_LightEnv_LutDirty | ( | n | ) | BIT(26+(n)) |
| #define C3DF_LightEnv_LutDirtyAll (0x3F<<26) |
| anonymous enum |
| void C3D_LightAmbient | ( | C3D_Light * | light, |
| float | r, | ||
| float | g, | ||
| float | b | ||
| ) |
|
inlinestatic |
| void C3D_LightDiffuse | ( | C3D_Light * | light, |
| float | r, | ||
| float | g, | ||
| float | b | ||
| ) |
| void C3D_LightDistAttn | ( | C3D_Light * | light, |
| C3D_LightLutDA * | lut | ||
| ) |
| void C3D_LightDistAttnEnable | ( | C3D_Light * | light, |
| bool | enable | ||
| ) |
| void C3D_LightEnable | ( | C3D_Light * | light, |
| bool | enable | ||
| ) |
| void C3D_LightEnvAmbient | ( | C3D_LightEnv * | env, |
| float | r, | ||
| float | g, | ||
| float | b | ||
| ) |
| void C3D_LightEnvBind | ( | C3D_LightEnv * | env | ) |
| void C3D_LightEnvBumpMode | ( | C3D_LightEnv * | env, |
| GPU_BUMPMODE | mode | ||
| ) |
| void C3D_LightEnvBumpSel | ( | C3D_LightEnv * | env, |
| int | texUnit | ||
| ) |
| void C3D_LightEnvClampHighlights | ( | C3D_LightEnv * | env, |
| bool | clamp | ||
| ) |
| void C3D_LightEnvFresnel | ( | C3D_LightEnv * | env, |
| GPU_FRESNELSEL | selector | ||
| ) |
| void C3D_LightEnvInit | ( | C3D_LightEnv * | env | ) |
| void C3D_LightEnvLut | ( | C3D_LightEnv * | env, |
| GPU_LIGHTLUTID | lutId, | ||
| GPU_LIGHTLUTINPUT | input, | ||
| bool | negative, | ||
| C3D_LightLut * | lut | ||
| ) |
| void C3D_LightEnvMaterial | ( | C3D_LightEnv * | env, |
| const C3D_Material * | mtl | ||
| ) |
| void C3D_LightEnvShadowMode | ( | C3D_LightEnv * | env, |
| u32 | mode | ||
| ) |
| void C3D_LightEnvShadowSel | ( | C3D_LightEnv * | env, |
| int | texUnit | ||
| ) |
| void C3D_LightGeoFactor | ( | C3D_Light * | light, |
| int | id, | ||
| bool | enable | ||
| ) |
| int C3D_LightInit | ( | C3D_Light * | light, |
| C3D_LightEnv * | env | ||
| ) |
| void C3D_LightPosition | ( | C3D_Light * | light, |
| C3D_FVec * | pos | ||
| ) |
| void C3D_LightShadowEnable | ( | C3D_Light * | light, |
| bool | enable | ||
| ) |
| void C3D_LightSpecular0 | ( | C3D_Light * | light, |
| float | r, | ||
| float | g, | ||
| float | b | ||
| ) |
| void C3D_LightSpecular1 | ( | C3D_Light * | light, |
| float | r, | ||
| float | g, | ||
| float | b | ||
| ) |
| void C3D_LightSpotDir | ( | C3D_Light * | light, |
| float | x, | ||
| float | y, | ||
| float | z | ||
| ) |
| void C3D_LightSpotEnable | ( | C3D_Light * | light, |
| bool | enable | ||
| ) |
| void C3D_LightSpotLut | ( | C3D_Light * | light, |
| C3D_LightLut * | lut | ||
| ) |
| void C3D_LightTwoSideDiffuse | ( | C3D_Light * | light, |
| bool | enable | ||
| ) |