28 u32
abs, select, scale;
46 #define C3DF_LightEnv_IsCP(n) BIT(18+(n))
47 #define C3DF_LightEnv_IsCP_Any (0xFF<<18)
48 #define C3DF_LightEnv_LutDirty(n) BIT(26+(n))
49 #define C3DF_LightEnv_LutDirtyAll (0x3F<<26)
90 u32 specular0, specular1, diffuse,
ambient;
void C3D_LightEnvMaterial(C3D_LightEnv *env, const C3D_Material *mtl)
Definition: lightenv.c:179
void C3D_LightSpecular0(C3D_Light *light, float r, float g, float b)
Definition: light.c:89
void C3D_LightAmbient(C3D_Light *light, float r, float g, float b)
Definition: light.c:73
void C3D_LightEnable(C3D_Light *light, bool enable)
Definition: light.c:41
void C3D_LightEnvLut(C3D_LightEnv *env, GPU_LIGHTLUTID lutId, GPU_LIGHTLUTINPUT input, bool negative, C3D_LightLut *lut)
Definition: lightenv.c:199
void C3D_LightEnvBumpSel(C3D_LightEnv *env, int texUnit)
Definition: lightenv.c:246
void C3D_LightEnvBumpMode(C3D_LightEnv *env, GPU_BUMPMODE mode)
Definition: lightenv.c:239
void C3D_LightEnvAmbient(C3D_LightEnv *env, float r, float g, float b)
Definition: lightenv.c:191
void C3D_LightEnvBind(C3D_LightEnv *env)
Definition: lightenv.c:165
void C3D_LightShadowEnable(C3D_Light *light, bool enable)
Definition: light.c:132
void C3D_LightSpecular1(C3D_Light *light, float r, float g, float b)
Definition: light.c:97
void C3D_LightEnvFresnel(C3D_LightEnv *env, GPU_FRESNELSEL selector)
Definition: lightenv.c:232
void C3D_LightEnvShadowMode(C3D_LightEnv *env, u32 mode)
Definition: lightenv.c:253
void C3D_LightPosition(C3D_Light *light, C3D_FVec *pos)
Definition: light.c:105
void C3D_LightTwoSideDiffuse(C3D_Light *light, bool enable)
Definition: light.c:54
void C3D_LightDistAttnEnable(C3D_Light *light, bool enable)
Definition: light.c:167
void C3D_LightSpotEnable(C3D_Light *light, bool enable)
Definition: light.c:137
void C3D_LightGeoFactor(C3D_Light *light, int id, bool enable)
Definition: light.c:63
void C3D_LightSpotLut(C3D_Light *light, C3D_LightLut *lut)
Definition: light.c:158
void C3D_LightDistAttn(C3D_Light *light, C3D_LightLutDA *lut)
Definition: light.c:172
void C3D_LightDiffuse(C3D_Light *light, float r, float g, float b)
Definition: light.c:81
@ GPU_SHADOW_ALPHA
Definition: light.h:74
@ GPU_SHADOW_PRIMARY
Definition: light.h:71
@ GPU_SHADOW_SECONDARY
Definition: light.h:72
@ GPU_INVERT_SHADOW
Definition: light.h:73
void C3D_LightSpotDir(C3D_Light *light, float x, float y, float z)
Definition: light.c:147
void C3D_LightEnvShadowSel(C3D_LightEnv *env, int texUnit)
Definition: lightenv.c:263
int C3D_LightInit(C3D_Light *light, C3D_LightEnv *env)
Definition: light.c:19
@ C3DF_Light_SPDirty
Definition: light.h:112
@ C3DF_Light_Dirty
Definition: light.h:106
@ C3DF_Light_DADirty
Definition: light.h:113
@ C3DF_Light_MatDirty
Definition: light.h:107
@ C3DF_Light_Enabled
Definition: light.h:105
void C3D_LightEnvInit(C3D_LightEnv *env)
Definition: lightenv.c:154
@ C3DF_LightEnv_MtlDirty
Definition: light.h:43
@ C3DF_LightEnv_LCDirty
Definition: light.h:44
@ C3DF_LightEnv_Dirty
Definition: light.h:42
void C3D_LightEnvClampHighlights(C3D_LightEnv *env, bool clamp)
Definition: lightenv.c:270
static void C3D_LightColor(C3D_Light *light, float r, float g, float b)
Definition: light.h:144
C3D_LightMatConf material
Definition: light.h:95
u32 config
Definition: light.h:99
u16 padding1
Definition: light.h:97
u16 padding0
Definition: light.h:96
u32 padding2
Definition: light.h:98
u32 distAttnBias
Definition: light.h:100
u32 numLights
Definition: light.h:34
u32 ambient
Definition: light.h:33
u32 permutation
Definition: light.h:37
C3D_LightLutInputConf lutInput
Definition: light.h:36
float ambient[3]
Definition: light.h:56
u32 flags
Definition: light.h:54
C3D_LightLut * luts[6]
Definition: light.h:55
C3D_Material material
Definition: light.h:59
C3D_Light * lights[8]
Definition: light.h:57
C3D_LightEnvConf conf
Definition: light.h:58
Definition: lightlut.h:11
u32 ambient
Definition: light.h:90
float specular0[3]
Definition: light.h:123
float ambient[3]
Definition: light.h:121
u16 id
Definition: light.h:118
C3D_LightLut * lut_DA
Definition: light.h:120
C3D_LightConf conf
Definition: light.h:125
float specular1[3]
Definition: light.h:124
u16 flags
Definition: light.h:118
float diffuse[3]
Definition: light.h:122
C3D_LightEnv * parent
Definition: light.h:119
C3D_LightLut * lut_SP
Definition: light.h:120
Float vector.
Definition: types.h:37