#include <renderqueue.h>
◆ frameBuf
◆ linked
| bool C3D_RenderTarget::linked |
◆ next
| C3D_RenderTarget* C3D_RenderTarget::next |
◆ ownsColor
| bool C3D_RenderTarget::ownsColor |
◆ ownsDepth
| bool C3D_RenderTarget::ownsDepth |
◆ prev
| C3D_RenderTarget * C3D_RenderTarget::prev |
◆ screen
| gfxScreen_t C3D_RenderTarget::screen |
◆ side
| gfx3dSide_t C3D_RenderTarget::side |
◆ transferFlags
| u32 C3D_RenderTarget::transferFlags |
◆ used
| bool C3D_RenderTarget::used |
The documentation for this struct was generated from the following file: