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citro3d
1.2.0
|
#include "internal.h"
Functions | |
| static C3D_Effect * | getEffect () |
| void | C3D_DepthMap (bool bIsZBuffer, float zScale, float zOffset) |
| void | C3D_CullFace (GPU_CULLMODE mode) |
| void | C3D_StencilTest (bool enable, GPU_TESTFUNC function, int ref, int inputMask, int writeMask) |
| void | C3D_StencilOp (GPU_STENCILOP sfail, GPU_STENCILOP dfail, GPU_STENCILOP pass) |
| void | C3D_BlendingColor (u32 color) |
| void | C3D_EarlyDepthTest (bool enable, GPU_EARLYDEPTHFUNC function, u32 ref) |
| void | C3D_DepthTest (bool enable, GPU_TESTFUNC function, GPU_WRITEMASK writemask) |
| void | C3D_AlphaTest (bool enable, GPU_TESTFUNC function, int ref) |
| void | C3D_AlphaBlend (GPU_BLENDEQUATION colorEq, GPU_BLENDEQUATION alphaEq, GPU_BLENDFACTOR srcClr, GPU_BLENDFACTOR dstClr, GPU_BLENDFACTOR srcAlpha, GPU_BLENDFACTOR dstAlpha) |
| void | C3D_ColorLogicOp (GPU_LOGICOP op) |
| void | C3D_FragOpMode (GPU_FRAGOPMODE mode) |
| void | C3D_FragOpShadow (float scale, float bias) |
| void | C3Di_EffectBind (C3D_Effect *e) |
| void C3D_AlphaBlend | ( | GPU_BLENDEQUATION | colorEq, |
| GPU_BLENDEQUATION | alphaEq, | ||
| GPU_BLENDFACTOR | srcClr, | ||
| GPU_BLENDFACTOR | dstClr, | ||
| GPU_BLENDFACTOR | srcAlpha, | ||
| GPU_BLENDFACTOR | dstAlpha | ||
| ) |
| void C3D_AlphaTest | ( | bool | enable, |
| GPU_TESTFUNC | function, | ||
| int | ref | ||
| ) |
| void C3D_BlendingColor | ( | u32 | color | ) |
| void C3D_ColorLogicOp | ( | GPU_LOGICOP | op | ) |
| void C3D_CullFace | ( | GPU_CULLMODE | mode | ) |
| void C3D_DepthMap | ( | bool | bIsZBuffer, |
| float | zScale, | ||
| float | zOffset | ||
| ) |
| void C3D_DepthTest | ( | bool | enable, |
| GPU_TESTFUNC | function, | ||
| GPU_WRITEMASK | writemask | ||
| ) |
| void C3D_EarlyDepthTest | ( | bool | enable, |
| GPU_EARLYDEPTHFUNC | function, | ||
| u32 | ref | ||
| ) |
| void C3D_FragOpMode | ( | GPU_FRAGOPMODE | mode | ) |
| void C3D_FragOpShadow | ( | float | scale, |
| float | bias | ||
| ) |
| void C3D_StencilOp | ( | GPU_STENCILOP | sfail, |
| GPU_STENCILOP | dfail, | ||
| GPU_STENCILOP | pass | ||
| ) |
| void C3D_StencilTest | ( | bool | enable, |
| GPU_TESTFUNC | function, | ||
| int | ref, | ||
| int | inputMask, | ||
| int | writeMask | ||
| ) |
| void C3Di_EffectBind | ( | C3D_Effect * | e | ) |
|
inlinestatic |