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| static void | C3Di_LightEnvMtlBlend (C3D_LightEnv *env) |
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| static void | C3Di_LightLutUpload (u32 config, C3D_LightLut *lut) |
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| static void | C3Di_LightEnvSelectLayer (C3D_LightEnv *env) |
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| void | C3Di_LightEnvUpdate (C3D_LightEnv *env) |
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| void | C3Di_LightEnvDirty (C3D_LightEnv *env) |
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| void | C3D_LightEnvInit (C3D_LightEnv *env) |
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| void | C3D_LightEnvBind (C3D_LightEnv *env) |
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| void | C3D_LightEnvMaterial (C3D_LightEnv *env, const C3D_Material *mtl) |
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| void | C3D_LightEnvAmbient (C3D_LightEnv *env, float r, float g, float b) |
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| void | C3D_LightEnvLut (C3D_LightEnv *env, GPU_LIGHTLUTID lutId, GPU_LIGHTLUTINPUT input, bool negative, C3D_LightLut *lut) |
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| void | C3D_LightEnvFresnel (C3D_LightEnv *env, GPU_FRESNELSEL selector) |
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| void | C3D_LightEnvBumpMode (C3D_LightEnv *env, GPU_BUMPMODE mode) |
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| void | C3D_LightEnvBumpSel (C3D_LightEnv *env, int texUnit) |
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| void | C3D_LightEnvShadowMode (C3D_LightEnv *env, u32 mode) |
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| void | C3D_LightEnvShadowSel (C3D_LightEnv *env, int texUnit) |
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| void | C3D_LightEnvClampHighlights (C3D_LightEnv *env, bool clamp) |
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