#include "types.h"
#include <math.h>
Go to the source code of this file.
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| static float | FogLut_CalcZ (float depth, float near, float far) |
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| void | FogLut_FromArray (C3D_FogLut *lut, const float data[256]) |
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| void | FogLut_Exp (C3D_FogLut *lut, float density, float gradient, float near, float far) |
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| void | C3D_FogGasMode (GPU_FOGMODE fogMode, GPU_GASMODE gasMode, bool zFlip) |
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| void | C3D_FogColor (u32 color) |
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| void | C3D_FogLutBind (C3D_FogLut *lut) |
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| void | GasLut_FromArray (C3D_GasLut *lut, const u32 data[9]) |
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| void | C3D_GasBeginAcc (void) |
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| void | C3D_GasDeltaZ (float value) |
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| void | C3D_GasAccMax (float value) |
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| void | C3D_GasAttn (float value) |
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| void | C3D_GasLightPlanar (float min, float max, float attn) |
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| void | C3D_GasLightView (float min, float max, float attn) |
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| void | C3D_GasLightDirection (float dotp) |
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| void | C3D_GasLutInput (GPU_GASLUTINPUT input) |
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| void | C3D_GasLutBind (C3D_GasLut *lut) |
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◆ C3D_FogColor()
| void C3D_FogColor |
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u32 |
color | ) |
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◆ C3D_FogGasMode()
| void C3D_FogGasMode |
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GPU_FOGMODE |
fogMode, |
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GPU_GASMODE |
gasMode, |
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bool |
zFlip |
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) |
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◆ C3D_FogLutBind()
◆ C3D_GasAccMax()
| void C3D_GasAccMax |
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float |
value | ) |
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◆ C3D_GasAttn()
| void C3D_GasAttn |
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float |
value | ) |
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◆ C3D_GasBeginAcc()
| void C3D_GasBeginAcc |
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void |
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◆ C3D_GasDeltaZ()
| void C3D_GasDeltaZ |
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float |
value | ) |
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◆ C3D_GasLightDirection()
| void C3D_GasLightDirection |
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float |
dotp | ) |
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◆ C3D_GasLightPlanar()
| void C3D_GasLightPlanar |
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float |
min, |
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float |
max, |
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float |
attn |
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) |
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◆ C3D_GasLightView()
| void C3D_GasLightView |
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float |
min, |
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float |
max, |
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float |
attn |
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) |
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◆ C3D_GasLutBind()
◆ C3D_GasLutInput()
| void C3D_GasLutInput |
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GPU_GASLUTINPUT |
input | ) |
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◆ FogLut_CalcZ()
| static float FogLut_CalcZ |
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float |
depth, |
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float |
near, |
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float |
far |
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) |
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inlinestatic |
◆ FogLut_Exp()
| void FogLut_Exp |
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C3D_FogLut * |
lut, |
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float |
density, |
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float |
gradient, |
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float |
near, |
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float |
far |
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) |
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◆ FogLut_FromArray()
| void FogLut_FromArray |
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C3D_FogLut * |
lut, |
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const float |
data[256] |
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) |
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◆ GasLut_FromArray()
| void GasLut_FromArray |
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C3D_GasLut * |
lut, |
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const u32 |
data[9] |
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) |
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