5 #define C3D_DEFAULT_CMDBUF_SIZE 0x40000
21 void C3D_SetScissor(GPU_SCISSORMODE mode, u32 left, u32 top, u32 right, u32 bottom);
23 void C3D_DrawArrays(GPU_Primitive_t primitive,
int first,
int size);
33 GPUCMD_AddWrite(GPUREG_RESTART_PRIMITIVE, 1);
void C3D_ImmDrawEnd(void)
Definition: immediate.c:57
@ C3D_UNSIGNED_BYTE
Definition: base.h:9
@ C3D_UNSIGNED_SHORT
Definition: base.h:10
void C3D_DrawArrays(GPU_Primitive_t primitive, int first, int size)
Definition: drawArrays.c:3
C3D_FVec * C3D_FixedAttribGetWritePtr(int id)
Definition: base.c:389
static void C3D_ImmDrawRestartPrim(void)
Definition: base.h:31
void C3D_BindProgram(shaderProgram_s *program)
Definition: base.c:349
void C3D_ImmDrawBegin(GPU_Primitive_t primitive)
Definition: immediate.c:3
void C3D_ImmSendAttrib(float x, float y, float z, float w)
Definition: immediate.c:28
static void C3D_FixedAttribSet(int id, float x, float y, float z, float w)
Definition: base.h:39
void C3D_DrawElements(GPU_Primitive_t primitive, int count, int type, const void *indices)
Definition: drawElements.c:3
void C3D_SetScissor(GPU_SCISSORMODE mode, u32 left, u32 top, u32 right, u32 bottom)
Definition: base.c:148
bool C3D_Init(size_t cmdBufSize)
Definition: base.c:76
float C3D_GetCmdBufUsage(void)
Definition: base.c:330
void C3D_Fini(void)
Definition: base.c:335
void C3D_SetViewport(u32 x, u32 y, u32 w, u32 h)
Definition: base.c:136
Float vector.
Definition: types.h:37
float x
X-component.
Definition: types.h:46
float z
Z-component.
Definition: types.h:44
float w
W-component.
Definition: types.h:43
float y
Y-component.
Definition: types.h:45